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Race Driver: GRID - ShindoDragon Review

 Hey all, Dragon here, It's been over half a year since I've written a review but that's mostly down to a lot of things going on personally, but today, I just had the urge to write something so I might as well write a review of what is probably one of my all-time favourite racing games: Race Driver: Grid. I'll be referring to this as GRID from here on out, not to be confused with the 2019 reboot. So every racing game from the mid-2000's always had some sort of unique selling point to their charm. In the case of GRID, it was the ability to create your own racing team and become the best team and driver combination in the world, something they ultimately brought back for GRID 2019 and subsequently, after the multiplayer cars in 2019, a fully-fledged mode in F1 2020 and F1 2021. When I think of GRID, I think of Codemasters at the peak of their video game development period. ToCA Race Driver 3 was the predecessor to the game and the EGO engine they used in GRID is still

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